OpenGL is a well-known standard for generating 3-D as well as 2-D graphics that is extremely powerful and has many capabilities. OpenGL is defined and released by the OpenGL Architecture Review Board ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
SIGGRAPH has only just begun, but the Khronos Group is already giving folks of the graphics programming persuasion some fresh APIs to talk about. Yesterday marked the release of the OpenCL 2.0 ...
Using OpenGL and GLUT, you can increase the speed of your image processing by using the power inside your system's GPU. Video games have been making full use of GPUs for years. Now, even nongraphical ...
The Khronos Group today announced the immediate release of the OpenGL 4.2 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and ...
This last weekend I got a Geforce 2 MX/MX 400 video card which I pgraded from an old Creative Blaster Banshee. The banshee had OpenGL drivers that I used for it and they performed admirabley. However ...
Coinciding with SIGGRAPH 2011, the Khronos Group has released OpenGL 4.2, outlined exciting changes for WebCL, and detailed a new sensor processing API called StreamInput. OpenGL 4.2, which comes ...
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