For all the Arduino-based video game builds we’ve seen, we’re really only left with a bunch of 2D platformers and other sprite-based games. [Reimecker] wasn’t satisfied with this level of ...
Wolfenstein 3D was a paradigm-shifting piece of software, using raycasting techniques to create a game with pseudo-3D graphics. Now, [izabera] has done something very similar, creating a raycasting ...