Microsoft has devised a system to massively reduce the amount of VRAM required by ray tracing in games, potentially meaning that we don't need to keep piling more and more memory onto future graphics ...
The new Radiance DX12 GPU benchmark uses Raymarching, relies on FP32 compute, shows potential of current and future graphics ...
3D graphics are made up of little more than very complicated math. With enough time, you could probably compute a ray marching by hand. Or, you could set up Excel to do it for you! Ray marching is a ...
NVIDIA has enjoyed a substantial lead in ray tracing performance for the last few product releases, but things may soon be changing. AMD's upcoming RDNA 4 architecture may bring with it a significant ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
There's no denying the visual splendor of ray traced effects, but performance has always been a major barrier to entry. That's why a new Unreal Engine 5 update is cause for some serious excitement, as ...
TL;DR: A well-known leaker has made it clear that AMD has progressed well with ray tracing advancements and brought in a lot of new tech for both the PS6 and next-gen Xbox - but that a 'no compromises ...
Back in March at the Game Developers Conference 2025 (GDC 2025), Microsoft unveiled DirectX Raytracing (DXR) 1.2, which introduces Opacity Micromaps (OMM). The Redmond giant has now announced the ...
Unless you're a physicist, you probably don't pay too much mind to the function of light in your daily life. Light is light, right? When there is light, we see, and when there isn't, we don't. But ...
Veteran reporter and editor with over ten years of experience. Probably reading comic books. Apple's upcoming iPhone 15 Pro line of phones focuses on gaming, with ray-tracing support and a robust line ...
Since 2020, ray-tracing has been heralded as the next big thing in gaming technology. Gone were the talks about poly-count and animations, and ray-tracing was on a pedestal as the be-all and end-all ...