Researchers have demonstrated the Near-exhaustive Precomputation of Secondary Cloth Effects at SIGGRAPH 2013. A published research paper and a video are available detailing the findings. The approach ...
Thank you for completing the survey! Realistic cloth movement can bring a great amount of visual immersion into a game. Using PhysX* Clothing*is one way to do this without the need of hand animating.
by Rainier on Feb. 19, 2008 @ 3:04 p.m. PST Havok unveiled Havok Cloth and Havok Destruction at the 2008 GDC providing artists with increased control over interactive cloth and destructible objects ...