Researchers have demonstrated the Near-exhaustive Precomputation of Secondary Cloth Effects at SIGGRAPH 2013. A published research paper and a video are available detailing the findings. The approach ...
Thank you for completing the survey! Realistic cloth movement can bring a great amount of visual immersion into a game. Using PhysX* Clothing*is one way to do this without the need of hand animating.
by Rainier on Feb. 19, 2008 @ 3:04 p.m. PST Havok unveiled Havok Cloth and Havok Destruction at the 2008 GDC providing artists with increased control over interactive cloth and destructible objects ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results