There’s no doubting Hideo Kojima’s devotion to the art of video games. But one question that has followed the Metal Gear master around for much of his career is “Why doesn’t he just make a movie?”.
Some of the most immersive experiences in open-world games don’t come from cinematic cutscenes, but from the stories players carve out for themselves. There’s something uniquely powerful about games ...
Syracuse University Graduate who won't stop talking about video games. Firmly believes the greatest game ever made is Ape Escape 3 for the PlayStation 2. Currently, his newest interest is finding a ...
Cinematics and cutscenes are commonly employed as vehicles for storytelling in games, often used to convey the spectacle behind special emotions and epic moments that simple gameplay is not able to.
The creative director on Indiana Jones and the Great Circle has revealed that the upcoming action-adventure title is by far the longest title that MachineGames has ever worked on, and boasts nearly ...
Are Death Stranding and Metal Gear Solid too reliant on cinematics? We worked out just how much of Hideo Kojima's games are cutscenes! From the likes of Snake Eater, The Phantom Pain, Guns of the ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results