Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
The Hechinger Report covers one topic: education. Sign up for our newsletters to have stories delivered to your inbox. Consider becoming a member to support our nonprofit journalism. Mindy Brooks was ...
Game-based learning and serious games have emerged as transformative approaches in education, integrating carefully designed game elements into non-game contexts to enhance engagement, motivation and ...
Have a question for Hannah Tolley or our other editors? Ask here for a chance to be featured in a story. Submit your question This form is protected by reCAPTCHA ...
Learn how museum educators at the Smithsonian are going all in with game mechanics for learning and embracing the playful, experimental side of education through the structure of familiar games.
Developers hoping to transform digital learning games from lightweight classroom fun to serious instructional tools could soon have access to powerful new technologies to help make that happen.
That joyfulness can extend even to the more mundane lessons, like learning new vocabulary, which historically has involved ...
Future teachers see educational potential in computer games, study shows. Teacher training should therefore address their potential in the classroom. Future teachers see educational potential in ...
Learning at home doesn't have to be stressful or boring (at least not all the time!). Depending on how old your child is, they'll likely have schoolwork to complete while at home, but if you want to ...
Still, even if "edutainment" was a Trojan horse of math and history lessons dressed up in blocky '90s graphics, there's no denying we spent hours on that Oregon trail or trying to find Carmen Sandiego ...
These days, children are practically born with the ability to use a smartphone and have an immediate understanding of technology from a young age, and 91 percent of children play video games. In this ...